AnAncientForce
329 words
2 minutes
Floating Dungeon of Mist and Sand
pictured as a floating dungeon made from sand and surrounded by mist, which will be a horror-themed maze game. A enemy will be chasing you throughout the maze.

Plot
- You’ve just woken up. As high as the clouds. In fact, in the clouds. You’re terrified of heights so you try not to look outside.
- You come to the conclusion that you are in a mysterious floating pyramid made from sand and mist. Which is actually a dungeon in disguise.
Game Details
- Game Engine: Godot
- Game Type: 3D
- Game Style: Maze
- Game Genre: Horror
- Game Duration: Up to 30 minutes
- Game Name: “Floating Dungeon of Mist and Sand”
Characters, Objects
Deathlocker, a deadly-ninja-type-being that can kill almost instantly.Spiritlock, a one-of-a-kind magical item that harnesses the ability to break a Deathlocker’s isolation seal. Ancient Guard Doors commonly use this seal. These can be found within the maze.Safe Zone, a small room to hide in which is hidden from aDeathlocker’s vision.Mysterious Energy, a powerful type of energy emitted from the pyramid. It is known to be dangerous to humankind.Mysterious-Being, a invisible-being who has been summoned alongside you. They will talk to you at random intervals within the maze, it’ll either be hints or random-talk.Ancient Guard Door, a door that can only be opened with aSpiritlock. These can be found within the maze.
Development
The game consists of:
- Introduction Scene
- Dialogue
- Maze Scene (Game)
- 3D
- The Maze
- Wall
- Safe Zone
- Interactive Door
- AI Patrol Waypoints
- Spiritlock (Crystal / Collectable)
- Ancient Guard Door (Maze Exit)
- Player Controller
- Sprint Mechanic
- Ray-cast mechanic for interaction with various objects within the maze
- AI
- Chase Mechanic
- Patrol Mechanic
- The Maze
- UI
- Objective
- Dialogue
- Visual Effects
- 3D
- Ending Scene
- Dialogue
Audio used:
-
Music
- Chase Theme
-
Sound Effects
Software used:
- Microsoft Paint for maze sketches.
- Blender for editing a 3D character.
- Godot as the Game Engine.
- Obsidian , a markdown editor for documenting the game’s progress.
- VRoidStudio, for character creation.
- Mixamo, for the AI Generated character animations.
Screenshots
Creating the doors on the safe houses

Creating the maze

Editing textures for the character model in VRoidStudio

Editing the textures in Blender

Rigging the weights for the character model in Mixamo

Testing animations work correctly Blender, as well as giving them proper names.

Coding the AI

Continuing work on the maze

Creating death scene
