329 words
2 minutes
Floating Dungeon of Mist and Sand
2024-04-19

pictured as a floating dungeon made from sand and surrounded by mist, which will be a horror-themed maze game. A enemy will be chasing you throughout the maze.

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Plot#

  • You’ve just woken up. As high as the clouds. In fact, in the clouds. You’re terrified of heights so you try not to look outside.
  • You come to the conclusion that you are in a mysterious floating pyramid made from sand and mist. Which is actually a dungeon in disguise.

Game Details#

  • Game Engine: Godot
  • Game Type: 3D
  • Game Style: Maze
  • Game Genre: Horror
  • Game Duration: Up to 30 minutes
  • Game Name: “Floating Dungeon of Mist and Sand”

Characters, Objects#

  • Deathlocker, a deadly-ninja-type-being that can kill almost instantly.
  • Spiritlock, a one-of-a-kind magical item that harnesses the ability to break a Deathlocker’s isolation seal. Ancient Guard Doors commonly use this seal. These can be found within the maze.
  • Safe Zone, a small room to hide in which is hidden from a Deathlocker’s vision.
  • Mysterious Energy, a powerful type of energy emitted from the pyramid. It is known to be dangerous to humankind.
  • Mysterious-Being, a invisible-being who has been summoned alongside you. They will talk to you at random intervals within the maze, it’ll either be hints or random-talk.
  • Ancient Guard Door, a door that can only be opened with a Spiritlock. These can be found within the maze.

Development#

The game consists of:

  • Introduction Scene
    • Dialogue
  • Maze Scene (Game)
    • 3D
      • The Maze
        • Wall
        • Safe Zone
          • Interactive Door
        • AI Patrol Waypoints
        • Spiritlock (Crystal / Collectable)
        • Ancient Guard Door (Maze Exit)
      • Player Controller
        • Sprint Mechanic
        • Ray-cast mechanic for interaction with various objects within the maze
      • AI
        • Chase Mechanic
        • Patrol Mechanic
    • UI
      • Objective
      • Dialogue
      • Visual Effects
  • Ending Scene
    • Dialogue

Audio used:#

Software used:#


Screenshots#

Creating the doors on the safe houses#

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Creating the maze#

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Editing textures for the character model in VRoidStudio#

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Editing the textures in Blender#

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Rigging the weights for the character model in Mixamo#

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Testing animations work correctly Blender, as well as giving them proper names.#

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Coding the AI#

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Continuing work on the maze#

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Creating death scene#

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You can download the game here!#